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Best controller settings speedrunners game
Best controller settings speedrunners game





best controller settings speedrunners game

  • With the recommended setup, has low input lag.
  • Recommended setup options can be found here.
  • Emulator frontend that can use various "cores".
  • #Best controller settings speedrunners game manual

  • Easier to learn TASing than lsnes: the ".tasproj" format used by default contains savestates, so it's easier to jump back a few frames without manual handling of savestates.
  • Uses the Snes9x core by default, but the bsnes v087 core is available.
  • Powerful tool for TASing, but requires manual handling of savestates.
  • Not recommended for real-time speedrunning.
  • Uses the bsnes v085 "Compatibility" core by default.
  • Most hitbox viewers used to learn Out of Bounds navigation are written for lsnes.
  • Certain controllers require manually setting up the dpad diagonal directions.
  • With high-refresh-rate monitors, some users only see 30fps displayed by the emulator.
  • Version 1.56.1 added a "Reduce input lag" option that helps some users
  • Requires very little computer power, will run on just about any system.
  • For Super Metroid, no known accuracy advantage compared with the new bsnes (v107+).
  • Starting with v107, the project gained a new complex interface in order to be able to support such complex hardware as the Sega "Tower of Power".
  • Designed for accuracy above all other considerations.
  • For Super Metroid, no known accuracy disadvantage compared with higan.
  • As unstable as console when using Spacetime Beam.
  • Partially randomized RAM initialization that aims to model hardware behavior can affect Out of Bounds movement.
  • Requires a modestly good computer much lower system requirements than higan.
  • Options for Run-Ahead and Overclocking: these are banned for runs on the leaderboard.
  • Difficult to run 4% or 12% due to crashing with the Block Shuffler glitch.
  • Unable to run 0% due to crashing on the Artificial Varia glitch.
  • Relatively stable when using Spacetime Beam.
  • (Wii, WiiU, New3DS, SNES Classic, Switch) The below table has a comparison of various common emulators a more comprehensive list can be found here. See Leaderboard Submission Rules for more information. Auto-splitters that use RAM watch are generally accepted but should not give any advantage to the runner. This includes but is not limited to: savestates, pressing two opposite direction inputs at the same time (left+right), turbo, fast forward/rewind, run ahead, and RAM watch. Keyboard is allowed, but should have a setting enabled to prevent left+right (see below).Įmulator functions that are not available to console players using a standard controller are banned from use during runs. You can choose from a variety of superheroes, each one has their own abilities. If you’re running too slow or getting caught up in various obstacles, chances are you’ll be eliminated from the race. It’s a fast-paced game, where every second counts. These emulators do not properly emulate the game for speedrunning standards. In SpeedRunners you have to jump, slide and grapple-hook your way around the level. Older versions of Snes9x (v1.43 or older) as well as all versions of ZSNES are banned. Commonly recommended emulators are RetroArch (with bsnes or Snes9x core), bsnes, Higan, Snes9x. Other emulators generally accepted by SpeedRunsLive are also accepted for runs here. All Emulators officially released by Nintendo (such as Wii VC, WiiU VC, 3DS VC, SNES Classic, and Switch) are acceptable for runs.







    Best controller settings speedrunners game