
It also sparked a surprising debate over just what a video game was. The game went on to win numerous awards including a BAFTA Award and Game Developers Choice Award. Together it created in some a creeping, building sense of dread. Throughout the experience, of discovering her parents and sister missing, of piecing together odd facts and story found in photos, notes, and rooms, played neatly against the gamer’s expectation of some coming need for action or powerful unveiling. The experience being played from a first-person perspective helped immerse players in the moment and brought with it a sense of unfulfilled tension. Some loved the experience of taking on Greenbriar as she explores her family home. The following interview contains some spoilers for “Gone Home.”įrom the day it was available it has spurred strong emotional reaction from everyone who played it. In 2016, the game hit the PlayStation 4 and Xbox One. Source: Source: Source: it's a minor addition in the grand scheme of things, but one that's still quite lovely all the same, and a reminder of the kind of dedication to detail that made Gone Home such a thoroughly engrossing puzzle for the perpetually nosy in the first place.Īnd for those fans that kind of liked Gone Home's original, fictitious video game offerings, don't fear - they're all still in the Switch version, waiting to be uncovered.“Gone Home” was initially released on Aug. Now, perpetual perusers can stumble across cartridges for actual Super Nintendo games of the era, including Super Mario Kart, and Donkey Kong Country.įullbright co-founder Steve Gaynor confirmed in a response tweet that these (purely cosmetic) additions were officially sanctioned, thanking Nintendo of America for "being so cool about letting us include these in the Switch version of Gone Home". However, as spotted by Twitter user liamdohertee, Fullbright has made a few quiet changes for its Switch instalment of Gone Home, collaborating with Nintendo to blur the lines between the real world a little bit more. Adventurous the Cat, created by Double Fine art director Lee Petty. Journey of Crystal, as envisaged by Supergiant art director Jen Zee. These all sported labels for (disappointingly) fictitious video games such as Adventurous the Cat Returns, Journey of Crystal, and Super Spitfire - with cameo artwork provided by the likes of Double Fine's Lee Patty and Supergiant's Jen Zee.


Some of the mess, though, is pure period dressing - nostalgic knickknacks intended to transport players back to a bygone era of mix tapes, X-Files posters and excess flannel - and, in the original version of the game, that included a selection of wonderful faux Super Nintendo cartridges. It's a building rich in detail, and much of its bric-a-brac has been meticulously placed with absolute purpose, gradually revealing a plethora of interlocking familial tales about its inhabitants for those of a curious disposition.

Gone Home, for the uninitiated, sees players exploring a seemingly abandoned family home, circa the mid-'90s. And now, thanks to a rather sweetly unexpected little Easter egg in the new Switch version of the game, Gone Home's nostalgic world is just that little bit more authentic, having introduced a number of official Super Nintendo cartridges not present on other platforms. One of the great pleasures of developer Fullbright's seminal narrative adventure Gone Home comes, simply enough, from wandering around and soaking in its slavishly observed '90s period detail.
